Post: Super Mario RPG: The Starlite Worlds (Demo 2.0.2)
Post:Super Mario RPG: The Seven Sages (v1.7.0)NEW!!!
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Saturday, November 28, 2009
"What you are about to see are clips from the upcoming C-Division and U Division collaborative project, codenamed "Mario XP." This game is still in the early alpha stages of development, and the video you are about to see represents only four days of work on the project. It's still very rough, and elements you see here may not end up in the final version of the project."
Tuesday, November 3, 2009
Sunday, November 1, 2009
In order to more effectively communicate and interact with or fanbase, ICU Gigaosft has created a dedicatd forum. As of now we have threads on several sites, comments and messages on a lot of YouTube vidoes, and comments from the blogs. While this is a positive amount of feedback, it is difficult for us to check all these different outlets in a timely manner. With one centralized forum we hope to facilitate the process of user feedback and our ability respond.
With that being said, we encourage you to hop over to the forum and register!
Saturday, October 3, 2009
Complete Graphics Pack
Music Pack - All MIDI
Music Pack - All MP3
Complete Sound Effect/Voices Pack
Thursday, September 17, 2009
Monday, September 7, 2009
Wednesday, August 19, 2009
CURRENT VERSION: v1.3 (08-18-09)
IMPORTANT: In order to use your old save file, the folder that you extract Mario to must have the same name as the
folder in "My Documents" that contains your save files. For most of you, this will automatically be done, but if you experience
problems in using your old save file this is how to fix it.
Thursday, August 13, 2009
What do I have in store next, (besides Mario updates.) we'll find out later.
Suggestions and comments would be cool.
Sunday, August 9, 2009
Saturday, August 8, 2009
*In Coniferious Confusion on the map where you have to fight the correct Gloomba, do not get a pre-ememptive strike against them, or it could mess up. (FIXED IN NEW VERSION)
*If you downloaded the first version of the game, the room after the Goombaron has messed up water tiles. Simply walk down into the black covering and them make your way to the pipe. You won't be able to fight the Question Block unless you download the new version.
*In level 2 of Super Mario Bros. EX there are passability issues that allow the player to walk where they shouldn't be able to. This doesn't break or mess up the game though.
Known Grammar/Spelling Mistakes
*The Toad Jehu T. in Toad Town says "futre" instead of future.
*Re-ali T. says "konw" instead of know.
*In the second level of Super Mario Bros. EX it says use the Z "buttton" instead of button
Sorry for the delay, but an unexpected family event came up this morning and lasted through the afternoon. But with that aside...
Super Mario RPG: The Seven Sages has now finally been released.
CLICK HERE TO DOWNLOAD!!
It's been a while, but it's finally here. Please download it and post feedback and share your thoughts on the game. There will also be changing polls on the website so vote on those too.
A few notes...
-This is version 1.0. Updates will follow eventually
-Sage skills are very useful. Don't forget about them.
-There are a good amount of side things to do which add to the game
-This is a mashup of all the mario rpgs so its not a sequel, no Mario & Luigi RPG 4!!. It's random and the characters that it uses are random and most of their roles are random. (Not all of them.)
IF ANYONE WOULD BE INTERESTED IN WRITING A FAQ, PLEASE LET ME KNOW.
Wednesday, August 5, 2009
This Saturday, the 8th, Super Mario RPG: The Seven Sages will be available for download. After 4 years of wait, (1 year of real working), the game is completed. To add to the hype here is a promotional video made is Adobe Premiere, not lame Window's Movie Maker.
If you have comments you know what to do.
Monday, July 27, 2009
Comments and concerns if you want to.
EDIT: Playing through the game again makes me realize how much better the battle system gets as you go along, earning new skills, suits, and other stuff. I also realize that when the demo ended, not much of this had been tapped into. I'm looking forward to the full release almost as much as you are to play it! If you at all enjoyed the demo, the game shouldn't disappoint.
Wednesday, July 8, 2009
If you have questions or concerns, feel free to tell me.
Friday, June 19, 2009
Comment if you'd like to.
Tuesday, June 9, 2009
I can't give away the story at the end of the game, but you've already obtained all 7 Sages and now some final stuff is happening. There's a twist at the end, but it's not huge. That's what's I'm working on right now. There area also some cool bosses we're doing as well that try to make full use of RPG Maker's capabilities. For the bosses we use that appear in other Mario rpg games we've done research (on youtube) to make the battle similar.
One final point, our game is a mash-up of the Mario universe. It has characters and villains from all over so there is no direct story line. It's not a sequel to the Mario & Luigi series nor a sequel to Paper Mario or anything like that. This is a heads up so you don't try to place it as directly linked to a real Mario rpg game. I kind of enjoy the mash-up style more in this case than doing a direct sequel. If you have comments, comment.
Friday, May 29, 2009
This means that we'll be working extra hard on Mario now with little distraction and should have it released from Mid-Late Summer! I still do not have an exact date yet though. Comment and question if you want to.
Thursday, May 14, 2009
Following up on the other post, here comes Shroom Stuff 5. This will be the last Shroom Stuff so you'll just have to wait for the release of the game this summer to quench your needs.
This video just shows some skill moves of the special suit. The suit will not be part of the main story, you will have to obtain it through side quests and stuff. Most of the suits are like that anyway. Not much else to say, so enjoy!
Friday, May 8, 2009
In terms of progress, the main story is nearing the end of the 6th sage, but there is still a good amount of side things we are still adding. Percentage wise, I would say that we are about at 75% of the game being complete. You should still expect it during this summer.
Saturday, April 25, 2009
Comment if you want to.
Sunday, April 19, 2009
Shroom Stuff Video Four.
In this video you see the Mine Cart minigame. It takes place during the main story and is pretty simple and stright foward. You have to dodge the rocks and get the mushrooms. Look at the video for further details.
Comment if you want to.
Wednesday, April 1, 2009
Shroom Stuff Video Three.
In this video we show off the surfing mini-game. It takes place during the main story line and you collect mushrooms for a higher score. We will most likely still add stuff so this isn't the final project.
Tell us what you think.
Wednesday, March 18, 2009
Shroom Stuff Video Dos(Two).
This will probably be the most exciting "Shroom Stuff" video. Why? Because it's all about the fighting. This vid shows off the new Bowser sprites first with some of his finalized special moves. If that's not good enough it then shows off the suit skills. If you want to know exactly what I mean, check out the video.
Comments are helpful.
Tuesday, March 10, 2009
Introducing: Shroom Stuff.
We are now starting a string of small videos showing off some more features of the game. The first one is Mario's Cloud Nine, a shooter type mini game you play during the adventure. Coming up we'll have different aspects to show, like the battle system in its final stages.
Tuesday, February 24, 2009
We are chaning Bowser's In Battle Sprites. I'm sure most of you know that Mario & Luigi RPG 3!! was just realeased in Japan and there are new Bowser battle sprites. We will be switching to those now for Bowser. He orignally had battle sprites from superstar saga but they look too different from Bowser's world sprites. Bowser's world sprites will remain an edit from Mario: PIT. Only his battle sprites are being changed. The PIT sprites and these new battle sprites look very similar so it's not worth the work to also change his world spirtes, and it is a lot of work.
So for anyone who thought it was weird how Bowser looked different in the world and battle scenes, you can relax now. These new sprites should make Bowser's moves look a lot better. We'll probably show pics or a video once we finish changing him.
Wednesday, January 28, 2009
-We just finished the fourth sage. Game time now isn't accurate because of the amount of areas and sidequests we plan to add between the Sages. I, C-Divison, am programming the Main Story straight through and then we will go back and add all we intend to.
-Mario's suits' abilities are now all completed. There are seven suits for Mario and Luigi with mostly 2 extra skills. That equals a lot of long battle animations but it looks good. Luigi still has two more suits that need the skills to be made. Mr. L and Poltergust 3000 :).
-The battle system is complete and lacking only specific monster skills.
-Badges are complete.
-Earlier scenes of the game have been revamped to match the quality of the later scenes we've made. (Almost all the scenes shown demo are now at least a little better.)
-Surfing, Submarine, etc. Minigames have been completed and implemented to the Main story.
-Mario should be released at the very latest in summer. We should hopefully have it finished before then though.
These are some of the main points that we've done on Mario these past couple of months and it's coming along nicely. Any questions or concerns will be greatly appreciated.
Monday, January 5, 2009
Anyway, now that the break is over I can get back to work again. Things are coming along fine and hopefully there can be another Mario demo soon. Keep your fingers crossed.