Monday, December 1, 2008

Thanksgiving Over

So since Thanksgiving was last week, I didn't get much work done, but now it's over and I can refocus my time on rpg making. Mario is still coming along very well and making good progress. If there are any questions, feel free to ask.

Saturday, November 15, 2008

Mario RPG:SS's Incredible Progress

U Division here.

Mario's coming along really well right now. The demo showed off the first "Adventure," but now we are in the middle of Adventure 4 (aka, the third Sage) story wise. The game slows down and developes after the first Sage, so the game is easily 6 times as long if you already know what to do. It'll be even longer for first timers and if you stop for side-quests. But we haven't only been progressing the main plotline, we've added and reworked other features as well.

Updated/New Game Features:

  • Power Suits- Like in the Mario Platformers, equipping these gives your characters a new special skill only usable by that suit. There are 8 suits for each character, with 2 being unique to that specific person. Each suit has at least two extra special skills.
  • Pentagles (Star Pieces)- This mysteriously growing fragments can be found throughout the world. Use them to unlock Extra features.
  • Interactive Maps/Puzzles- Hammer, Jumping, and upgrades to both will be essential to some of the puzzle solving in the game.
Updated/New Game Elements:
  • Public Transportation- Throughout Mario's quest, he'll board the flying Voom Shroom, the Cactus Kingdom Ferry, traverse the Intercontinetal Pipe System, a trans-desert Wiggler Bus, and more!
  • Mini-Games- Super Mario Bros. EX, Super Mario's Pipe Panic, Yoshi's Eggventure, the Yoshi Races, Yahoo Surfing, and more to come!

Friday, October 31, 2008

New Mario Video!!

Fresh off of my computer and onto Youtube, we just made a Scene Preview video for Mario. This is basically showing some scenes that mostly weren't in the demo. Enjoy!

Wednesday, October 22, 2008

Mario: Seven Sages DEMO v 1.0!

It's here! This will give the first playable demo of what is to come.

Click HERE to download

-One "Adventure"

-Partial Custom Menu implementation
-Complete Battle System (DBS modification)
This demo shows off some of the basic features and story of the game.

Saturday, October 18, 2008

Mario: Seven Sages new Battle Video

In anticipation of the upcoming demo, U-Division has just made an updated video of the basic battle system. There are still some elements to it not expressed in the video. We can't give everything away can we?


-Powerups such as the critical hit (As seen in the video) happen randomly during the heat of battle very similarly to Mario RPG for the Super Nintendo.

-This video shows the first glimpse of Bowser in action. Most of the attacking sprites are custom-made courtesy of U-Division.

-The characters are done with battle animations, not charsets for smoother animation. This question has been asked a lot.

If you have any questions, please comment.

Click HERE to see the video on youtube or watch it below.

Tuesday, October 14, 2008

Production Rate

Haven't posted in a little bit, but I've actually been doing some work in this break. With the Mario game being handed over to me, I've mostly worked on that an not much else, like krash. But according to the poll, that's what everyone seems to care about and for good reason. There should be a video for mario out soon depending on when u-division feels like making it so have that to look foward to. A demo could also be in the making...

Comments are helpful.

Saturday, September 27, 2008


(Check out poll above)

You heard right. 2.0 has finally been released!


New Features:

- This version has the anticipated "Boss Battle Mode" at the end for all those who thought
the game was too easy.

- U-Division has provided a Bestiary so you can know more about the monsters you defeat.

- More Fixed Bugs

- The download file is in zip for those who have been having trouble with rar.

With this new release, you will have to start a new game, but this gives you an opportunity
to play with a different class. (There are many skills to learn).

Wednesday, September 24, 2008

Mario RPG is Given to C-Division, Production up 300% (U-Division)

It's true. C-Division now owns half the rights to the former U Division project, Super Mario RPG: The Seven Sages. You may know C-Division as the guy who completed a Zelda fan game, for which a download link is at the top of the page. Well, that driving force is now behind Mario. I'll still be doing some of the advanced coding (the custom menu, the mini-games, etc) but C-Division will now be doing more of the grunt work. With this change of pace, we may actually see a release for Mario. His goal is to have it done by or during next summer. Let's hope that happens.

Comments are appreciated.

Sunday, September 21, 2008

Big Things to Come...

I haven't been on here in a while, I know. With school starting and all that I've been busy lately, but it's started to slow down so I can get back to gamemaking and mugen. U-Division and I have an important announcement that we'll make soon so stay tuned.

In other news, I will be releasing another version of Zelda. This one has a boss battle mode after you beat the game for those who want more of a challenge.

I never got around to adding more to Krash or making a video this summer, but I will try to get those done as soon as possible.

Comments and questions are helpful.

Monday, July 28, 2008


So since I released Zelda I haven't been doing much and my computer was also messed up for about a week but that's not much of an excuse for all this time. Now I' working on Zelda 2.0 which will include a boss battle mode once you beat the game for all those who overtrained to be satisfied. It will also include a few more features that I will make known very soon.

Now, about that mugen character Krash Unleashed...not much to say. I was working on him a while back and he has some nice combos but there still isn't enough for me to post a video yet so I need to work on that. I will keep you updated as I go along. Comments are appreciated.

Friday, June 27, 2008

2000 views!!: Krash Unleashed Video coming soon.

I finally hit the 2-0-0-0 mark and it feels pretty good. Lately, I've been working on Krash Unleashed and my rpg game, the Fall of Karene. Expect a small teaser of what's to come about Krash soon. Comment if you have any questions.

Monday, June 16, 2008

Zelda Version 1.1b

I made a few fixes.

1. In water temple, you actually need gold statue. (He let you pass earlier without it.)
2. Fix bombs in West Hyrule.
3. Fix Fog problem outside Ganon Cave.
4. Fixed Nayru's Love so that it regenerates like it should.

Download it below.
LoZ: CPW v1.1b

Friday, June 13, 2008

Zelda Version 1.1


11:32 PM CT EDIT: I fixed the link, it used to send you to the wrong game. My bad.

The first update is here and this should allow you who have problems with a movie at the end to finish the game now. Just copy your save file to the new game. The download link is still the same.

Click HERE to download

If this doesn't fix the ending problem for some of you or other concerns come up please comment.

Thursday, June 12, 2008


Thanks to the people who have already done this, but please continue to inform me of bugs you find. I've already fixed some people have pointed out and I plan to update the download soon for a newer version. Also suggestions are appreciated.

Saturday, June 7, 2008

The Legend of Zelda: Courage, Power, Wisdom v1.0

It's finally here! After years of work, I'm set to release version 1.0 of Zelda. Click below to download.

LoZ: CPW Download

1 Player
4-6 Hours of Gameplay
For RPG Maker 2003 (Not needed to play game.)

If you find glitches or have questions please post them so I can make changes for the next Zelda release.

Thursday, June 5, 2008

LoZ: CPW Trailer

I just uploaded a trailer for my Zelda game on youtube. Here is the link:

Legend of Zelda Trailer

Tuesday, June 3, 2008


I have finished Zelda and now I am debugging it. Three weeks? Yeah right!! The release date is Saturday, June 7, 2008, so get ready for it. Thanks to all those who patiently waited for this game. It will soon be here!
Leave a comment if you have a question or concern.

Thursday, May 29, 2008

Summer Plans: Let's get to it!

Alright, so I was away for a bit. but that's to be expected with exams. BUT NO MORE!! It's summer and school is over for now, providing me with a lot of time to work on my projects. Oh yeah, I forgot to mention earliar, OVER 1000! views!! Yea... but back down to business, Here's my plan for the summer.

1. Finish Zelda. I'm going to make an estimate for a release around the next three weeks so stay tuned to the website. It will be worth the wait.

2.Continue Cyderian Chronicles. Once Zelda is finished I'll have time to work on Cyderian Chronicles and get some updates on it.

3.Bring Back Krash Unleashed. I worked on him a while ago and did some basics but he already has promise. This is for all you mugen fanatics who want another decent character besides K'oss. Krash Unleashed is a remake of one of my early mugen characters for those who don't know. I plan on making him and Cyderian my main two projects for a while.

That's the basic run-down. If you have questions or requests, make a comment.

Saturday, April 19, 2008

The Hiatus is over. I'm back!

It turns out that I'll have to do a lot less work to do because a lot of the data that got erased was there on U-Division's earlier demo of my game, located on his computer. So I took the data I had and the data he had together to make up most of what I lost. There is still some work left to get caught back up but a lot less now. I'm gonna get back to work so I can hopefully finish this game soon. Comment if you have questions.

Saturday, March 1, 2008

C-Division Computer Crashes: Zelda Gone (Mostly) Hiatus Til Summer

Yea, the title pretty much sums it up. I was working on Zelda and just finished the fourth dungeon thus making me about 85% done with the game when my computer randomly turned off for no reason that I know of. So basically I'm really mad and parts of my database are spread out and I have to redo a bunch of stuff which will take a long time. So I've decided to put Zelda on a hiatus until summer and focus on my other projects in the mean time. I'm sorry about this and I'm really ticked myself because all the data I need is spread out on different computers of ICU Gigasoft so I'm gonna put the project on hold.

Saturday, February 23, 2008

Progress on Zelda

I've been on a hiatus from Zelda, but I haven't related how far along I am on it so I will now. I would say i'm about 83% completely through with the game. I almost done with the fourth dungeon out of the total five and have completed all the side quests and techniques and weapons in the game.
So no I need to buckle down and get this thing finished. Once it's finished, there will celebration aplently. However, I am not completely sure of a date yet. Post a comment if you have a question.

Saturday, February 16, 2008

ICU Gigasoft is back!

It's been a really long time and we've had a hiatus on our work, but we're ready to restart.
We're doing it a little different this time. We're combining out websites into one but keeping out separate blogs for more in depth info about what we're doing. The Link to it is

ps: Zelda will be finished soon!