The title sums it up. The Legend of Zelda: Courage, Power, and Wisdom currently has 1062 downloads, while Super Mario RPG: Seven Sages DEMO currently has 985 downloads, close enough to 1000. The latter is more impressive because it' had less time to get to this number so the download rate is higher. A sign of good things to come when the full game comes out I suppose. Because of this good news, tonight we celebrate.
Comment if you want to.
Newest Downloads
DEMO: Donkey Kong Country Web Engine Play it here!!!
Post: Super Mario RPG: The Starlite Worlds (Demo 2.0.2)
Post:Super Mario RPG: The Seven Sages (v1.7.0)NEW!!!
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Post: Super Mario RPG: The Starlite Worlds (Demo 2.0.2)
Post:Super Mario RPG: The Seven Sages (v1.7.0)NEW!!!
Post: C Division's Zelda: Courage, Power, and Wisdom FULL GAME v2.0 (Fixed Link!)
Download: C Division's Cyderian Chronicles DEMO v1.0
Download: K'oss v0.7
Download: The Legend of Zelda: Link's Daibouken Feature Demo v1.2b
Saturday, April 25, 2009
Sunday, April 19, 2009
Shroom Stuff 4: Track Tactics
Wednesday, April 1, 2009
Shroom Stuff 3: Surfing Bros
Wednesday, March 18, 2009
Shroom Stuff 2: Battle Showcase

C-Division,
Shroom Stuff Video Dos(Two).
This will probably be the most exciting "Shroom Stuff" video. Why? Because it's all about the fighting. This vid shows off the new Bowser sprites first with some of his finalized special moves. If that's not good enough it then shows off the suit skills. If you want to know exactly what I mean, check out the video.
Comments are helpful.
Tuesday, March 10, 2009
Shroom Stuff 1: Mario's Cloud Nine
Tuesday, February 24, 2009
Update: New Bowser Sprites
It's been a while, but I've been hard at work mostly during this time. We just finished up going to Bowser's Castle for a special reason and we are still on 5th sage. I just wanted to make another update about Bowser and clarify some things.We are chaning Bowser's In Battle Sprites. I'm sure most of you know that Mario & Luigi RPG 3!! was just realeased in Japan and there are new Bowser battle sprites. We will be switching to those now for Bowser. He orignally had battle sprites from superstar saga but they look too different from Bowser's world sprites. Bowser's world sprites will remain an edit from Mario: PIT. Only his battle sprites are being changed. The PIT sprites and these new battle sprites look very similar so it's not worth the work to also change his world spirtes, and it is a lot of work.
So for anyone who thought it was weird how Bowser looked different in the world and battle scenes, you can relax now. These new sprites should make Bowser's moves look a lot better. We'll probably show pics or a video once we finish changing him.
Wednesday, January 28, 2009
Progress Report
Back again with a little progress update. We've been doing a lot of work recently on Mario.
-We just finished the fourth sage. Game time now isn't accurate because of the amount of areas and sidequests we plan to add between the Sages. I, C-Divison, am programming the Main Story straight through and then we will go back and add all we intend to.
-Mario's suits' abilities are now all completed. There are seven suits for Mario and Luigi with mostly 2 extra skills. That equals a lot of long battle animations but it looks good. Luigi still has two more suits that need the skills to be made. Mr. L and Poltergust 3000 :).
-The battle system is complete and lacking only specific monster skills.
-Badges are complete.
-Earlier scenes of the game have been revamped to match the quality of the later scenes we've made. (Almost all the scenes shown demo are now at least a little better.)
-Surfing, Submarine, etc. Minigames have been completed and implemented to the Main story.
-Mario should be released at the very latest in summer. We should hopefully have it finished before then though.
These are some of the main points that we've done on Mario these past couple of months and it's coming along nicely. Any questions or concerns will be greatly appreciated.
-We just finished the fourth sage. Game time now isn't accurate because of the amount of areas and sidequests we plan to add between the Sages. I, C-Divison, am programming the Main Story straight through and then we will go back and add all we intend to.
-Mario's suits' abilities are now all completed. There are seven suits for Mario and Luigi with mostly 2 extra skills. That equals a lot of long battle animations but it looks good. Luigi still has two more suits that need the skills to be made. Mr. L and Poltergust 3000 :).
-The battle system is complete and lacking only specific monster skills.
-Badges are complete.
-Earlier scenes of the game have been revamped to match the quality of the later scenes we've made. (Almost all the scenes shown demo are now at least a little better.)
-Surfing, Submarine, etc. Minigames have been completed and implemented to the Main story.
-Mario should be released at the very latest in summer. We should hopefully have it finished before then though.
These are some of the main points that we've done on Mario these past couple of months and it's coming along nicely. Any questions or concerns will be greatly appreciated.
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