Wednesday, January 28, 2009

Progress Report

Back again with a little progress update. We've been doing a lot of work recently on Mario.

-We just finished the fourth sage. Game time now isn't accurate because of the amount of areas and sidequests we plan to add between the Sages. I, C-Divison, am programming the Main Story straight through and then we will go back and add all we intend to.

-Mario's suits' abilities are now all completed. There are seven suits for Mario and Luigi with mostly 2 extra skills. That equals a lot of long battle animations but it looks good. Luigi still has two more suits that need the skills to be made. Mr. L and Poltergust 3000 :).

-The battle system is complete and lacking only specific monster skills.

-Badges are complete.

-Earlier scenes of the game have been revamped to match the quality of the later scenes we've made. (Almost all the scenes shown demo are now at least a little better.)

-Surfing, Submarine, etc. Minigames have been completed and implemented to the Main story.

-Mario should be released at the very latest in summer. We should hopefully have it finished before then though.



These are some of the main points that we've done on Mario these past couple of months and it's coming along nicely. Any questions or concerns will be greatly appreciated.

Monday, January 5, 2009

5000 Hits! Break is Over!

Half of 10,000 sounds pretty good to me. U-Division is still in another league when it comes to number of website hits though.

Anyway, now that the break is over I can get back to work again. Things are coming along fine and hopefully there can be another Mario demo soon. Keep your fingers crossed.

Monday, December 1, 2008

Thanksgiving Over

So since Thanksgiving was last week, I didn't get much work done, but now it's over and I can refocus my time on rpg making. Mario is still coming along very well and making good progress. If there are any questions, feel free to ask.

Saturday, November 15, 2008

Mario RPG:SS's Incredible Progress

U Division here.

Mario's coming along really well right now. The demo showed off the first "Adventure," but now we are in the middle of Adventure 4 (aka, the third Sage) story wise. The game slows down and developes after the first Sage, so the game is easily 6 times as long if you already know what to do. It'll be even longer for first timers and if you stop for side-quests. But we haven't only been progressing the main plotline, we've added and reworked other features as well.


Updated/New Game Features:

  • Power Suits- Like in the Mario Platformers, equipping these gives your characters a new special skill only usable by that suit. There are 8 suits for each character, with 2 being unique to that specific person. Each suit has at least two extra special skills.
  • Pentagles (Star Pieces)- This mysteriously growing fragments can be found throughout the world. Use them to unlock Extra features.
  • Interactive Maps/Puzzles- Hammer, Jumping, and upgrades to both will be essential to some of the puzzle solving in the game.
Updated/New Game Elements:
  • Public Transportation- Throughout Mario's quest, he'll board the flying Voom Shroom, the Cactus Kingdom Ferry, traverse the Intercontinetal Pipe System, a trans-desert Wiggler Bus, and more!
  • Mini-Games- Super Mario Bros. EX, Super Mario's Pipe Panic, Yoshi's Eggventure, the Yoshi Races, Yahoo Surfing, and more to come!

Friday, October 31, 2008

New Mario Video!!

Fresh off of my computer and onto Youtube, we just made a Scene Preview video for Mario. This is basically showing some scenes that mostly weren't in the demo. Enjoy!


Wednesday, October 22, 2008

Mario: Seven Sages DEMO v 1.0!


It's here! This will give the first playable demo of what is to come.

Click HERE to download

Features:
-One "Adventure"

-Partial Custom Menu implementation
-Complete Battle System (DBS modification)
This demo shows off some of the basic features and story of the game.

Saturday, October 18, 2008

Mario: Seven Sages new Battle Video

In anticipation of the upcoming demo, U-Division has just made an updated video of the basic battle system. There are still some elements to it not expressed in the video. We can't give everything away can we?

Notes:

-Powerups such as the critical hit (As seen in the video) happen randomly during the heat of battle very similarly to Mario RPG for the Super Nintendo.


-This video shows the first glimpse of Bowser in action. Most of the attacking sprites are custom-made courtesy of U-Division.

-The characters are done with battle animations, not charsets for smoother animation. This question has been asked a lot.


If you have any questions, please comment.


Click HERE to see the video on youtube or watch it below.