Sunday, August 9, 2009

SMRPG:SS Updates (Version 1.3) FIXED

DOWNLOAD NEWEST VERSION OF SMRPG:SS HERE

Version 1.3*
-Fixes several typos
-Fixes several possible game-crashing bugs
-Minor Tweaks and more bugs

Saturday, August 8, 2009

Known bugs and how to get by them

First off, thank you for the feedback that has made it possible to address these issues. Despite all of our beta-testing, there are still bugs creeping up here and there. If any are serious, please comment and tell us about them so we can fix them. We will be correcting these mistakes as fast as we can.

Sever/Game Breaking
*In Coniferious Confusion on the map where you have to fight the correct Gloomba, do not get a pre-ememptive strike against them, or it could mess up. (FIXED IN NEW VERSION)

Minor
*
If you downloaded the first version of the game, the room after the Goombaron has messed up water tiles. Simply walk down into the black covering and them make your way to the pipe. You won't be able to fight the Question Block unless you download the new version.
*In level 2 of Super Mario Bros. EX there are passability issues that allow the player to walk where they shouldn't be able to. This doesn't break or mess up the game though.


Known Grammar/Spelling Mistakes
*The Toad Jehu T. in Toad Town says "futre" instead of future.
*Re-ali T. says "konw" instead of know.
*In the second level of Super Mario Bros. EX it says use the Z "buttton" instead of button




Super Mario RPG: The Seven Sages IS OUT!

*In Coniferious Confusion on the map where you have to fight the correct gloomba, do not get a prememptive strike against them, or it could mess up.*

Sorry for the delay, but an unexpected family event came up this morning and lasted through the afternoon. But with that aside...



Super Mario RPG: The Seven Sages has now finally been released.

CLICK HERE TO DOWNLOAD!!


It's been a while, but it's finally here. Please download it and post feedback and share your thoughts on the game. There will also be changing polls on the website so vote on those too.

A few notes...

-This is version 1.0. Updates will follow eventually
-Sage skills are very useful. Don't forget about them.
-There are a good amount of side things to do which add to the game
-This is a mashup of all the mario rpgs so its not a sequel, no Mario & Luigi RPG 4!!. It's random and the characters that it uses are random and most of their roles are random. (Not all of them.)

Thanks.


IF ANYONE WOULD BE INTERESTED IN WRITING A FAQ, PLEASE LET ME KNOW.

Wednesday, August 5, 2009

August 8, 2009: MARIO RELEASE DATE!! (Also Promotional Trailer)


This Saturday, the 8th, Super Mario RPG: The Seven Sages will be available for download. After 4 years of wait, (1 year of real working), the game is completed. To add to the hype here is a promotional video made is Adobe Premiere, not lame Window's Movie Maker.

If you have comments you know what to do.




Monday, July 27, 2009

Beta Testing...

The fun part right? No so much, but very neccessary. The title explains it all so I don't feel I need to elaborate much more. We're still looking at an August release along with a cool promotional video hopefully. Thank you to all those who have offered to help with beta testing and other things, but I think we can take care of it. Besides, wouldn't it be more enjoyable for you all to play a "perfect" release than find a bug a minute and have to tell me about it, disrupting the flow of game and making it less fun. I dunno, I'm just saying...

Comments and concerns if you want to.


EDIT: Playing through the game again makes me realize how much better the battle system gets as you go along, earning new skills, suits, and other stuff. I also realize that when the demo ended, not much of this had been tapped into. I'm looking forward to the full release almost as much as you are to play it! If you at all enjoyed the demo, the game shouldn't disappoint.

Wednesday, July 8, 2009

Mario is finished...almost...

It's a half-truth. The main quest is now finished and all I need to do is add a couple of side quest bosses until the game is completely done. But then of course I need to beta test as well. The earlier stated release time frame is still accurate. If any changes come up I'll be sure to tell you.

If you have questions or concerns, feel free to tell me.

Friday, June 19, 2009

450+ Maps for Mario!

...And counting. Zelda:CPW had about 345 maps total to put it in perspective, I guess. Currently We're at the the part before the final dungeon thing, which is before before the final boss. You've had seven sages for a little bit now so the game doesn't end there. Right now I'm going back and adding some more side stuff, secret weapons and equipments. For the really secret equipments a few bosses will actually be harder than the final boss, for those who like to overtrain.

Comment if you'd like to.