Saturday, August 8, 2009

Super Mario RPG: The Seven Sages IS OUT!

*In Coniferious Confusion on the map where you have to fight the correct gloomba, do not get a prememptive strike against them, or it could mess up.*

Sorry for the delay, but an unexpected family event came up this morning and lasted through the afternoon. But with that aside...



Super Mario RPG: The Seven Sages has now finally been released.

CLICK HERE TO DOWNLOAD!!


It's been a while, but it's finally here. Please download it and post feedback and share your thoughts on the game. There will also be changing polls on the website so vote on those too.

A few notes...

-This is version 1.0. Updates will follow eventually
-Sage skills are very useful. Don't forget about them.
-There are a good amount of side things to do which add to the game
-This is a mashup of all the mario rpgs so its not a sequel, no Mario & Luigi RPG 4!!. It's random and the characters that it uses are random and most of their roles are random. (Not all of them.)

Thanks.


IF ANYONE WOULD BE INTERESTED IN WRITING A FAQ, PLEASE LET ME KNOW.

Wednesday, August 5, 2009

August 8, 2009: MARIO RELEASE DATE!! (Also Promotional Trailer)


This Saturday, the 8th, Super Mario RPG: The Seven Sages will be available for download. After 4 years of wait, (1 year of real working), the game is completed. To add to the hype here is a promotional video made is Adobe Premiere, not lame Window's Movie Maker.

If you have comments you know what to do.




Monday, July 27, 2009

Beta Testing...

The fun part right? No so much, but very neccessary. The title explains it all so I don't feel I need to elaborate much more. We're still looking at an August release along with a cool promotional video hopefully. Thank you to all those who have offered to help with beta testing and other things, but I think we can take care of it. Besides, wouldn't it be more enjoyable for you all to play a "perfect" release than find a bug a minute and have to tell me about it, disrupting the flow of game and making it less fun. I dunno, I'm just saying...

Comments and concerns if you want to.


EDIT: Playing through the game again makes me realize how much better the battle system gets as you go along, earning new skills, suits, and other stuff. I also realize that when the demo ended, not much of this had been tapped into. I'm looking forward to the full release almost as much as you are to play it! If you at all enjoyed the demo, the game shouldn't disappoint.

Wednesday, July 8, 2009

Mario is finished...almost...

It's a half-truth. The main quest is now finished and all I need to do is add a couple of side quest bosses until the game is completely done. But then of course I need to beta test as well. The earlier stated release time frame is still accurate. If any changes come up I'll be sure to tell you.

If you have questions or concerns, feel free to tell me.

Friday, June 19, 2009

450+ Maps for Mario!

...And counting. Zelda:CPW had about 345 maps total to put it in perspective, I guess. Currently We're at the the part before the final dungeon thing, which is before before the final boss. You've had seven sages for a little bit now so the game doesn't end there. Right now I'm going back and adding some more side stuff, secret weapons and equipments. For the really secret equipments a few bosses will actually be harder than the final boss, for those who like to overtrain.

Comment if you'd like to.

Tuesday, June 9, 2009

Update: Early June

Okay, since summer's been going on I've been getting more work done than in school. It's not as much as I could, but a good amount. The Main Story programming is getting close to the end, but there's some stuff we plan to do in terms of side quests after we finish the main story. (Secret Bosses, Weapons, Dark Bowser, etc.) I don't want to jump the gun but we should be looking at a July-August release. Again, the date is not yet known.

I can't give away the story at the end of the game, but you've already obtained all 7 Sages and now some final stuff is happening. There's a twist at the end, but it's not huge. That's what's I'm working on right now. There area also some cool bosses we're doing as well that try to make full use of RPG Maker's capabilities. For the bosses we use that appear in other Mario rpg games we've done research (on youtube) to make the battle similar.

One final point, our game is a mash-up of the Mario universe. It has characters and villains from all over so there is no direct story line. It's not a sequel to the Mario & Luigi series nor a sequel to Paper Mario or anything like that. This is a heads up so you don't try to place it as directly linked to a real Mario rpg game. I kind of enjoy the mash-up style more in this case than doing a direct sequel. If you have comments, comment.

Friday, May 29, 2009

The Final Stretch, Hopefully

I haven't been able to focus on Mario for this past week and a half because of exams, but now they're finally over for me!

This means that we'll be working extra hard on Mario now with little distraction and should have it released from Mid-Late Summer! I still do not have an exact date yet though. Comment and question if you want to.